Showing posts with label Boring. Show all posts
Showing posts with label Boring. Show all posts

Sunday, January 19, 2014

Officially quitting Cardfight Vanguard!

Hello guys. Its been quite a long while since I last posted, and I have decided to cease all posting on this blog. This blog was created to function as an avenue for my thoughts on Cardfight Vanguard!, and with my official quitting of the game (until further notice), this blog has ceased to serve its' intended purpose. This is not to say I will not come back to this blog, its' just that  recently I have been very busy with weekdays being burnt in military training and with the short weekend breaks that I get, I don't have time to even touch the game. I recently looked at the new BT15:Infinite Rebirth cards, and I am glad that Megacolony after all these months, are finally getting their desired support. However, what I find particularly off-putting is the fact that the main characters' clans get so many cards (I ranted about this in an earlier post a few months prior). This is obviously just to push the anime plot further and attempt to remedy the screwed up metagame which was dominated by Link Joker.

That aside, after playing the game are almost a year plus, I realized that the game has little to no strategy required, since most set plays that a deck is constructed upon relies on a boring rise and repeat function whereby you more or less do the same thing regardless of the opponent, with only minor changes to your overall strategy of the clan that you are playing. I think the main problem is that like all cardgames, your cards get outdated FAST and attempts to bring back old units by adding crossrides or Reverse versions arguably fails to refresh the game. One major weakness which limits this game is the problem of sticking to the anime. Which means that Aichi and whatever clan he is using tends to be the one which has the most support and cards in all boosters, and support for clans like Megacolony are long overdue. Another neglected clan would be Nubatama and Murakumo, which play minor roles in the anime, hence the lack of attention to it given in card sets. Well, at the end of the day, Bushiroad is only here to make money from us. I sense that the game will lose traction especially in other countries outside of Japan, much like Duel Masters. This can be attributed largely to the lack of competitive support by Bushiroad in areas like Europe and America, with majority of the competitive scene based in Japan. Also, I think Bushiroad is trying to expand too quickly, which can be seen by their aggressive marketing of their products like Futurecard Buddyfight rather than focusing on creating a more balanced scene.


On a side note, I recently began to pick up Dota 2 again, after not touching it for over 6 months. Apart from the fact that pubbing is an unstable concoction where you may get crappy teammates or awesome ones, so far I have been enjoying my self thoroughly late into the night, as I type this post I have just finished a Dota 2 game 10 minutes prior. With that short post, I think this will be the last you will hear from me for a long time, maybe until I can find something to post and when I have the time again. But for now, thanks for reading and until next time,

EndBlade

Thursday, October 24, 2013

Random Thoughts! #4: Pokemon X REVIEW and 5 Reasons why Cardfight Vanguard! is getting boring

Hey everyone, just a short post to try and keep things going. Something off-topic, recently I just finished the main storyline of Pokemon X, and I must say, the story-wise was pretty underwhelming. Not because they re-used the usual Pokemon story of a young trainer who saves the world from a power-crazed, conflicted individual who leads a huge group of brainwashed members, but more of on the length of the story. Well, firstly, the plot wasn't too deep or anything, it was quite straightforward and easy to understand (Well, maybe it has got to do with the appeal to children), but I felt that as a game, the story didn't really feel LONG. The characters were not well developed, especially the rival team (SPOILERS) Team Flare, and the leader (MORE SPOILERS), Lysandre, gave off a more touch-n-go vibe, like you didn't feel for their noble cause and I didn't pity them when I defeated them. Don't get me wrong, overall Pokemon XY delivers in terms of breakthrough graphics and there are quite a few things to explore even after the plot ends, but I felt that XY was a slightly rushed job, given all the hype about its' release and announcement months back. Many crtics gave it high ratings, Gamespot gave it an 8/10, IGN a 9/10 and many others all giving Pokemon a positive rating. Overall it is a good game, with improved graphics, 3D capability and a few new Pokemon (somehow they are getting uglier and uglier, haha), and the Mega Evolution mechanic is pretty interesting (although it gets pretty repetitive after a while).

But recently with the 'game-breaking' (literally) bug about saving in the biggest city in the Kalos Region for Pokemon XY sort of showed how it may have been slightly rushed to meet the international deadline for the simultaneous release of XY. I do like how the online play function is heavily exploited in XY, which makes it a great experience knowing that thousands of other people around the world are simultaneously catching, training and sharing the same Pokemon experience with you. it really puts things in perspective. Pokemon transfer is still not out yet, and I am looking forward to the possibility of transferring my old Pokemon over to Pokemon X. That being said, another thing that I have gripes with besides the skimpy plot would be the new Pokemon in the Kalos region. I would think it would be better to incorporate more Pokemon trainers with the new Pokemon, because having the option of using Kanto/Sinnoh/Hoenn/Johto/Unova region Pokemon appeals more to me, and as such, personally I do not use many of the new Kalos region Pokemon. If you all know what I mean. 

Personally, given the plot and the game itself, I would give Pokemon XY a 7.5/10, given that it is a solid game, building upon the previous successes of the Pokemon franchise and expanding the world of Pokemon, and for that continuity aspect it scores highly, as well as the 3D graphics which are not revolutionary, but a 'nice to have' option sometimes. I would still recommend people to buy Pokemon X or Y to try it out for yourself, and maybe share in the comment section what version you play and how you found the whole Pokemon experience to be like.

Moving on, with things picking up in terms of studies and other commitments, I find that Cardfight Vanguard is starting to lose its' lustre, maybe because I havent touched the game for about a month now. Reading TehNacho's recent blog post in http://thunkofcardgames.blogspot.sg/ got me thinking: its' not just me thats' finding Cardfight Vanguard boring (personal opinion here). What he said in his blog post was more or less what I personally felt: Bushiroad is just churning out cards for the profit, and its' getting more obvious with each set that is released. Its' as if they were trying to squeeze all possible profits dry (not that I am against them for that, all companies seek profits, I understand.). Now 5 reasons why I think Cardfight Vanguard is getting boring (at least for me)

1)They are trying to make all clans 'similar'
Now, don't get me wrong. Its' good to balance out the clans' power level, and this is vital for a more varied metagame. But it seems to me their defintion of 'balancing' results in giving each clan with a unique mechanic behind them, a similar skill/ability. Just take the example of restanding Vanguards, like TehNacho mentioned briefly. For many sets now, restanding vanguards seem to be the staple behind 'good' decks. So Bushiroad decided to give almost all clans a restanding vanguard. Now restanding was unique to clans like Nova Grapplers, Aqua Force and Kagero (to some extent). But now they plan to give Genesis a restanding Vanguard? As if giving Narukami Dragonic Descendant wasn't enough, they had to overkill and give the main clans all restanding vanguard, in an effort to 'balance' the metagame, and competitive scene. Now that doesn't make any sense to me (correct me if I am wrong), but each clan USED to have something unique about themselves, Gold Paladin being lucksack heavy, Kagero defensive field control, Aqua Force with multiple attacks, Narukami with crazy retirement, Royals with high power and field presence, Shadows with sacrificing for power, Dark Irregulars with crazy soul-charging, you get my point. All clans used to have something that was unique to them, and I applaud Bushiroad for that. But now with the trend of re-standing vanguard, it seems Bushiroad is just following the statistics of 'best-selling booster packs' and making cards that re-stand. This makes the clans increasingly similar, and at the same time, incrasingly boring.

2)Crossrides are everywhere.
Now this is similar to point 1), in the sense that crossrides were seen in the past as strong and powerful and whatnot. But now, what happened to crossriding? People choose to just straight up ride the crossride Vanguard without riding the previous 'form' of the card. The intention was to make people ride the original and then 'upgrade' in order to get an advantage, much like breakride, but more defensively. But with crossrides everywhere, and the incentive to crossride decreased due to crossriding generally being a -1 and not always consistent to pull off, it seems that Burshiroad is just giving people crossrides just because 'every clan needs a crossride' reason, and because the clan may benefit more from it. It just seems redundant, and makes the game so homogenous.

3)Absurd power...everywhere.
This is another put-off for me, when it comes to playing. Now hitting 21k/23k used to be a feat only a few clans could pull off, and although it was pretty lop-sided when it came to the competitive scene, where Kagero/Royal/Gold dominated majority of the wins, at least we could blame it on the insane power levels of the cards. But now, with breakride giving a 'free' +10000 power for almost all clans, power levels are soaring, way above 9000 (pun intended). Again, this makes games hit crazy numbers like 36k or even 46k and so on, and after a while of all the crazy power, you get kind of used to it. It doesn't seem as phenomenal as before, where hitting above 20k was considered 'OP' and 'broken'. Well, when everyone can hit 26k and above, Vanguard seems like a pretty broken game to me.

4)They are making old booster set cards redundant.
THIS is really important. If you notice, card games that do last long like YuGiOh (can't say the same for Magic:the Gathering because I have never played it before), do not make old cards entirely redundant. In Vanguard, with every new gimmick like Limit Break, Lock and what not making the game 'fresh', but in fact it is an endless cycle  where people keep buying for the sake of staying relevant to the game, to extents where whole deckbuilds become redundant due to power creep. I'm not saying this is wrong, every card game in existence makes old cards redundant to some extent, where old cards are not 'usable' if you want to win consistently. In games like Yu-Gi-Oh, cards that date back to the early times in the game, like Heavy Storm, Dark Hole, Mystical Space Typhoon, even Synchros, which were released like 3-4 years back, are STILL used in tournament-winning decks, and are still part of game-winning combos, even with the introduction of meachanics like XYZs. Every game is different, I understand that. This is why there are banlists for games, and although Vanguard does have a banlist consisting of 3 cards, I think this banlist should be widened, such that decks do not completely become unplayable like in Yu-Gi-Oh, but hit in the way that crazy re-standing Vanguards like Raging Form Dragon or even cards with effects that are on the verge of conquering the metagame (yes I'm talking to you, Chaos Breaker Dragon) should be limited to 2 or even 1 copy, that old cards become may see the light again. And Bushiroad, I dont see the use of placing Tsukiyomi in the limited list. Just get her to 4 copies again.

5)Bushiroad seems like its' doing too many things....at one time.
 Some of you may dispute this, But I think Bushiroad has got its' hands full at the moment. Well sure, Weiss is more of a fangame rather than a competitive one, and Chaos has its' place. But seriously? Buddyfight? What kind of monstrosity is that? Vanguard isn't even 3 years old yet and you release yet ANOTHER cardgame? And it sounds SO similar to Cardfight! Vanguard if you ask me. This just seems too absurd to me. Why would you release a new game when your current game isn't well established around the world? Especially the English Print of the game, I feel it is sorely lacking proper tournament support and there is much potential in the English print (I don't play the English version), but if I was Bushiroad, I'd market the English version better, and proved better Cardfighter support for continents like Europe, or even Southeast Asia, and USA. Furthermore, won't this new game conflict with sales of Cardfight Vanguard? Don't assume that Cardfight is doing well now doesn't means it won't exit the market in 3 or 5 years time. This seeming lack of commitment to the game (you can tell from the storyline too) that this whole thing seems more like clockwork rather than a concerted attempt to churn out a good game. And this is why Cardfight to me has begun to lose its' luster. Not that I won't play it anymore, but it has lost the novelty it once had as a refreshing game.

With that, thanks for reading this post/rant and until next time,

EndBlade

EDIT:
FINAL VERDICT:
Pokemon XY:
Gameplay: 7/10
Graphics: 8.5/10
Overall Experience (ease of use, connectability, WOW factor): 7/10
Total: 7.5/10