Friday, December 6, 2013

Posting hiatus + Some updates on Cardfight Vanguard!!! And my thoughts

Hello everyone. Trust you guys are doing well, preparing for Christmas (if you celebrate it) because it is less than 20 days away! Some news about posting though, as you all already know I am about to enter the military and as such for this month of December I will not be posting anything, when things begin to settle down in January I may return to this blog and start posting again. Although it might be longe or shorter than what I stated here, which i about a month.

Also, with the reveal of recent Bt14 cards like those from Gold Paladin with the anti-Lock mechanic ot berings a huge change to the metagame. Not because Lock becomes less useful, to some extent it loses its edge and decks which focus onass locking may not dominate the top spots of tournaments as frequently. But I see a change in the meta to another more powerful alternative and it might just skew such that people may not play Link Joker, since in the first place Link Joker suffers under the Limit Break Syndrome. Well what does that mean you may ask? Simply put, it means that without Limit Break or >=4 damage you are effectively useless. Because most Lock skills are Limit Break centric, and with the exception of the breakride there is no easy way to hit high power levels like 26k or even 21k without Locking. And besides, Lock comes at a cost, with people being able to counter Lock with Vanguards that get insane power and/or can restand at virtually no cost (except for in some cases), and with the unlocking skill which I think was just given so that the anime can progress with Aichi becoming victorous at the end. I think that card games tied too closely to the anime may suffer from ingame imbalances, more so in Vanguard which is clan-based, which reinforces the power gap between the main clans and the clans with less screen time. Which I think is a pity because it just does not do justice to a game which has so much potential to shine if it is balanced properly.

Now it just suffers from the catching up of less-used, less popular clans where they get their power boosts very late or their skills are underwhelming compared to the main characters clans. Take for example Neo Nectar's reverse unit. It simply has a recycled version of Lequier 'R', with some slight differences. And more importantly, Bushiroad just seems to just churn these units out to 'get it over with' especially for certain clans ahem* Nubatama ahem* and taking a reactionary approach when it comes to the meta, like a 'lets try this idea and see how it impacts the metagame, then we'll work to fix it' attitude which arguably serves to subject the game to volatility and power gaps.

Well with that food for thought, this is for the last time this month where I say until next time,

EndBlade

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